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Author Archives: Martti

(Odd Ideas) Father Dominic’s Little Problem

Legacies can be interesting things. You might get one from a long-lost relative or from your closest friend and sometimes they have interesting conditions in them for the inheritor. Sometimes legacies can also be problematic, since they may come with duties or a heavy tax attached to them.  Sometimes inheritors are not private persons. societies, … Continue reading »

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(Odd Idea) Friday Night Siege

Sometimes adventure doesn’t need dank dungeons or old castles. True Villains are not mandatory if the premise itself gives the heroes some motivations to seek adventure. Sometimes teens being teens is enough. Random Midwestern Town, USA, 195X The heady, hot days of summer are coming to an unavoidable end as autumn and school rear their … Continue reading »

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(Odd ideas) The Vigilant Guardians

Honor and duty, sacred oaths, immortal love and sometimes plain stubbornness can bind a soul to “this” world, in many stories. The undead are not always victims of curses or mindless automatons animated by fragments of life force. In the ancient and mystical land of the River, the City of Dead has always stood next to the … Continue reading »

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(Odd Ideas) Under the African Moon

In the modern world, bloody civil wars have cost millions of lives over the last decades. Europe, America, Africa and Asia have all witnessed violent conflicts. Some wars have had their roots in local history, others have been bloody legacies of foreign dominance and some are stages where global cold was have flared hot. And some are … Continue reading »

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(Odd Ideas) Some Strings Attached

Some relationships may come with baggage. Some deals come with extra strings attached. And sometimes, when you take over a nation, you get their customs and institutions too. Othar’s Little Problem When Othar the Bold led his small horde of tribesmen through the Kingdom’s lands and vanquished the King’s army, the populace hailed him and … Continue reading »

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(Odd Ideas) Into the Storm

On the 9th of March in 1862, the age of sailing ships in warfare ended, with a lot of bangs. On that day, USS Monitor and CSS Virginia faced off on the mouth of the Chesapeake river. Their battle proved for all spectators (local and international) that the age of wooden hulls and sails had … Continue reading »

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(Odd Ideas) Rest and Recuperation

Even the greatest adventurers have to spend some time resting and recharging their batteries between adventures (sometimes literally). Hospital stays, stints in the asylum and vacations are sometimes needed by the hardiest folk. On some adventure rich worlds, there might be people offering such services for wealthy adventurers. After all, if you have a stack … Continue reading »

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(Odd Ideas) Imperial Ending

History tells us that every empire falls, eventually and is replaced by new societies. The Romans, the Parthians, the Spanish and all the others have fallen. But empires are large, they cover several smaller nations and while their fall may be dramatic, it is rarely quick. The simple massiveness of the social and economic construct … Continue reading »

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(Odd Ideas) Imperial Glory

  Empires usually have three stages: the rise, the glory days and the decline. In the previous post I covered the rise of empires. This time it is time to peek into the stable periods of large nations. To some, these periods of stability and prosperity may seem boring and without good hooks for adventure. … Continue reading »

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(Odd Ideas) Rise of the Empire

While the definition of the word has changed over the years, Empires are not just large kingdoms, they are traditionally nations covering more than one recognized domain. The ruler of a kingdom that conquers another may declare their new nation to be an empire, as it now governs more than one people. Empires have been formed … Continue reading »

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